Composer, Sound Designer

Functions

  • Create musical compositions of different styles (Pop, Orchestral, Electro, Rock, Jazz?), contextual and descriptive;
  • Work closely with Creative Directors, Designers and other departments to establish audio direction for different projects;
  • Propose technical solutions and create innovative audio features to support the artistic and technical direction of the games;
  • Design, integrate and test music, sounds and voices;
  • Coach and mentor junior and intermediate Composers and Designers, if necessary;
  • Collaborate in outdoor recording sessions, if necessary.

Experience and qualifications

  • College or university diploma in Music and / or any training or equivalent experience;
  • 2+ years of experience in the game industry in sound design or composition;
  • At least 2 video game titles published, from conception to realization;
  • Game development on Tablets, an asset.

Technical skills

  • Experience with Unity and Wwise;
  • Experience in making sound samples and integrating sound into video games;
  • Working knowledge of modern studio equipment and sound tools that meet industry standards (eg Cubase, Nuendo, Reaper etc.).

Interpersonal qualities

  • Be able to express your ideas well;
  • Be focused on achieving superior results;
  • Have a spirit of analysis and synthesis;
  • Be able to adapt to changes and work under pressure within agreed deadlines.

Join us