3D Environment Artist

REPORT TO

LEAD ARTIST

FUNCTIONS

  • Develop, in close collaboration with a Level Designer, the design of game levels
  • Integrate the different objects in the game engine et create modules to dress up the levels ;
  • Work on alongside the Lead Artist to ensure the shapes and colors of the environment support the art direction
  • Work closely with Technical Artists in order to optimize objects and environments to respect constraints
  • Add lighting and VFX to the environments you create
  • Work effectively with the programming and design teams by representing visual considerations throughout production

EXPERIENCE ET QUALIFICATION

  • 3 years' experience modeling environments
  • Experience on larger projects in the games or animation industry is a plus
  • Knowledge of French is a bonus, or willingness to receive free lessons

TECHNICAL SKILLS

  • Knowledge of 3D art software in modeling and texturing
  • Knowledge of optimization constraints for the creation of mobile games
  • Knowledge of lighting 3D environments and creating VFX
  • Strong fundamental knowledge of art, visual communication and design principles
  • Knowledge of Unity
  • Ability to adapt own art to fit with the team's art direction
  • Techniques in 3D material and shader creation is a plus

Join us