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FUNCTIONS
- Develop, in close collaboration with a Level Designer, the design of game levels
- Integrate the different objects in the game engine et create modules to dress up the levels
- Work on alongside the Lead Artist to ensure the shapes and colors of the environment support the art direction
- Work closely with Technical Artists in order to optimize objects and environments to respect constraints
- Add lighting and VFX to the environments you create
- Work effectively with the programming and design teams by representing visual considerations throughout production
EXPERIENCE ET QUALIFICATION
- 3 years' experience modeling environments
- College, university, or self-taught education in 2D and 3D art
- Experience on larger projects in the games or animation industry is a plus
- In-depth knowledge of written and spoken English
- Knowledge of French is a bonus, or willingness to receive free lessons
TECHNICAL SKILLS
- Knowledge of 3D art software in modeling and texturing
- Knowledge of optimization constraints for the creation of mobile games
- Knowledge of lighting 3D environments and creating VFX
- Strong fundamental knowledge of art, visual communication and design principles
- Knowledge of Unity
- Ability to adapt own art to fit with the team's art direction
- Techniques in 3D material and shader creation is a plus
INTERPERSONNAL QUALITIES
- Strong creative mind for ideation, innovation and character
- Familiarity with videogames and related creative crafts such as animation, audio, game design
- Good sense of responsibility and scheduling
- Value for teamwork and collaboration
- Excellent oral and written communication skills
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