The Future Hitman on a Post-it
It is Game Director Karsten Lund's turn to take the stage in our expert blog series on Gamasutra. As we've seen, to create a game, you need the right studio environment and a talented, driven team. You also need lots and lots of sticky notes.
"Black chalkboard pillars with multicolored post-it notes scattered all over, each containing an idea, a thought, a task, a piece of a puzzle; lines and arrows connect parts of interest. There are printed pictures of character reference on the walls. Rare board games are set up ready to be played. Windows are turned into whiteboards with schematics and more post-its, describing gameplay ideas and last week’s brainstorm results. We’ve got DVDs, video games, and art books on our desks. Kids gym mats are laid out on the floor for combat training and movement research. Clusters of tables fill the office space with groups of people prototyping, experimenting with new gameplay ideas, digital painting, talking about tone, flavor and game mechanics. There is a unique creative buzz in the temporary office space of Square Enix Montréal."
To read all about it, head on over to Gamasutra.
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